Skip to content

Cross-Dimensional Storage Bridge

The Storage Bridge links two Storage Networks through a bound gateway. Place one beside a Gateway Frame or Core that also touches a Storage Network, and a matching Bridge on the partner ring. Each side’s Storage Terminal grows a Local / Partner tab strip showing the other network as a separate section.

End Stone BricksProcessed Shulker ShellEnd Stone BricksEnder Pearl DustBrass CasingEnder Pearl DustEnd Stone BricksEye of EnderEnd Stone Bricks
Cross-Dimensional Storage Bridge

Recipe ID: cesg:storage_bridge

  1. Build and bind two gateway rings (Binding Crystal).
  2. Place a Bridge next to a Frame or Core on each ring, touching that side’s Storage Network.
  3. Keep both gateways powered and fueled (a Gateway Flux Battery helps with burst transfers).
  4. Open a Storage Terminal on either network — the Partner tab appears when a Bridge is present.

When a Bridge is on the network, the terminal shows a Local / Partner tab strip (bridge-less terminals look unchanged):

  • Local — this network’s items, as usual
  • Partner — the partner network’s items, with a liveness dot:
    • Green — linked
    • Grey — offline (unbound, or the partner chunk is unloaded — silent, not an error)
    • Red — fault (bound and loaded, but no partner Bridge / no controller)

On the Partner tab: click to withdraw to the cursor, shift-click into your inventory, right-click for half a stack, or click with a carried stack to deposit. Fuel charges follow the server’s Bridge cost settings; transfers are free by default.

A terminal drives its Partner tab from one primary Bridge (the first live one on the network), so several Bridges sharing a partner never double-count.

Right-click the Bridge (empty hand) to open its config: a push (local → partner) and a pull (partner → local) row of nine filter slots each, with a per-direction enable and whitelist/blacklist toggle.

  • Same filter rules as elsewhere: empty whitelist = nothing, empty blacklist = everything
  • Enabled directions move filtered items automatically while fueled
  • Idle Bridge = no fuel cost

In gateway route mode, the push side obeys the Core’s per-channel filters instead — the Bridge’s own push filter is ignored. Pull and the Partner tab still use the active channel.

Pull reaches into the partner network. It does not wait to be sent anything: with pull enabled and a matching filter, a remote gateway extracts from your network. Binding is already reciprocal, so “linked” always means both ways. Nothing about your Bridge’s settings stops a partner from pulling — that decision is made entirely on the other side.

Lock (title-row toggle on the Bridge config) is the opt-out: while locked, no remote gateway may extract through that Bridge — passive pull and manual Partner-tab withdrawals alike. You can still push out, still accept deposits, and the partner can still see your contents. Lock is per-Bridge, not a global mode.

  • Passive transfers reserve in-transit buffer space before extracting items; a full buffer waits for space
  • Breaking a Bridge drops whatever it was holding in transit
  • When a fuel cost is configured, successful moves pay fuel; blocked deposits and idle transfers spend none
  • Routed passive transfers use Teleport Essence for same-dimension destinations and Liquid Eye of Ender for cross-dimension destinations, paying once per fuel type used in a flush
  • Incoming buffered items can finish delivering into local storage while the partner link is offline
  • An unloaded partner keeps cargo waiting without forcing its chunk to load; goggles show the same linked/offline/fault state as the Bridge indicator
  • Automation is gated by a Flux Battery’s travel reserve the same way Ports are

A Ponder scene covers Bridge setup and liveness.

Push and Pull headers have independent status indicators. Hover a header or its controls for the server’s explanation: destination cannot accept matching items, partner locked against extraction, no matching route, protected travel reserve, insufficient fuel, inactive gateway, unavailable network, or scan limit reached.

Green means a transfer is available, grey means disabled or idle, and amber indicates a blocker or scan limit. These are periodic snapshots and clear on recovery. A disabled push can still have previously staged items waiting to deliver. Already-crossed incoming items can deliver locally even when the gateway is down. Locks block extraction, not deposits.